A beyond Grim Dark TTRPG of Epic violence & Fantastic despair.
Latest Updates from Our Project:
Ov Beta 2.0 - blood and violence
16 days ago
– Wed, Jun 15, 2022 at 06:30:50 AM
I was carried on a wolf's back, to corrupt humanity!
The Beta 2.0 is now officially out and can be downloaded from the link on the kickstarter or the links down below. You can create a soul and in some limited fashion experience what a somewhat “normal” soul would be in Astro Inferno. So take it for a spin. Create a soul and give us your thoughts, everything can be improved!
(STUFF NOT MAKING IT TO THE BETA - MAGIC - CRAFTING - LOOTING - JOURNEY - ALL THE COOL STUFF)
We also share a short little adventure called the Festering Heart. Because of it not being available yet, we sadly can’t showcase lots of the features we wanted in this adventure such as the fantastic looting system, the journey system or the cool ritual features.
But nonetheless it’s a small, over the top epic, little story that showcases a slice of what Astro Inferno can be. Enjoy!
INPUT We’re very interested in your opinion on stuff. Anything from language and spelling to mechanic or lore questions are welcome!
Now that the final Beta is out (we’re not planning on making any larger updates, only tweaks and balancing to the Beta moving forward) - we can focus on getting the full game done. The summer awaits us here in Sweden, with days brighter than a thousand suns and night equally so. But we assure you, we have installed thick fucking curtains in our studio and daylight will never catch us - in it’s burning embrace.
Now with the Beta out we’d like to give you a small round down on the conflict and wound system especially. Fighting in Astro Inferno is not like other games because of the possibility of massive over violence without the fear of characters dying (they will die anyway). But the feeling to have your character being impaled by a telephone pole through the stomach and spending the next verse chopping away at it to get free, is in loss for better words, exhilarating.
It is not a case that you can take more damage in Astro Inferno, but the characters are beyond death and many victorious conflicts end with all characters falling to their knees bleeding out, dying on the spot or trying to save themselves or their friends by gruesome acts such as mashing entrails back into an open wound or fitting a spine into an open back.
Conflict can be as violent and hilarious as you want because of this. Make the characters fight with their limbs flying, their jaws torn from their faces and their heart ripped out of their chest! Make their flesh rain in chunks by blowing them up with a rocket launcher in the first scene, they'll thank you for it!
Born of sacrilegious uterus, this face is heard from beneath the surface!
“Immortals, show your fangs Reveal your hungry faces Blood needs blood, flesh needs flesh Life for life, soul for soul” - Sangreal
Ov the Beta 2.0 and Misery
about 1 month ago
– Fri, May 27, 2022 at 12:18:23 AM
Development is coming along fine altogether. We’ve tweaked the main mechanics somewhat and made some general simplifying changes to characters and their creation, trying to streamline the process as we go.
Finishing the lore has been paused while we’ve mostly been trying to finish up the Beta 2.0 to start more general playtesting. In this process we’ve accidently written an over the top epic adventure called “The Festering Heart”, that we really tried to get finished for this update, but we have to make another update next week when it is finished. Because of this we’ve chosen to delay the Beta 2.0 also until next week, giving it all to you in one fat package.
You can download a preliminary and unfinished version of the Beta right now from the quickplay link from the Kickstarter page. (faaaar down)
Let’s discuss the Misery and the reason we’ve decided to call this game “Beyond grim dark”.
Player characters zoom through this world as Greater souls, slaying gods and socializing with greater entities, and seldom show much interest for the dreadful and horrific life that most souls in Fracture are living.
From the perspective of an Ashen or Soiled soul this world is a purgatory of trials and horrendous despair. They live their fear filled life day by day, more focused on surviving than actually living. Locking themselves in poorly maintained and often ruined homes, only coming out to satiate their lusts and inner demons.
Few actually participate in the soul "society" and those who do often are anxious and tense, living their lives in the shadow, or circle of a Greater soul who cares for them, or at least makes them feel safer. It could bea tavern owner who wants to maintain and build a community, a local Undying scientist trying to research this new world or even a mad, self-proclaimed, mayor whose reign, even if it is sadistic and tyrannical, is better than the alternative.
Communities without greater souls are often pure anarchy, where every night is a slaughter-fest of murder, violence and rape. Such settlements often turn into desolated places within a few years and unless a Greater soul or even a Satanical being decides to turn it into something else, it's often lost into the Unlaw.
Soiled souls are present in all societies, they're souls who have gone too far into corruption to be real people anymore. They are mostly harmless, wandering the streets dressed in rags, if at all, fools and idiots, starring, mumbling, laughing, harassing and gathering around other souls in some sort of existential hunger - to be part of the sweet unlife again.
Adventurers and Satanic beings pass through the shit filled streets of these settlementsfrom time to time, and that souls disappear or get killed in their wake is a very common occurrence, not even worth mentioning. Corpses can litter the streets, face down in mud, until they are unrecognizable as such, before anyone bothers to remove, them because of vermin or wild creatures are starting to take interest.
In more developed settlements corpses in the street often means that the local butcher can offer fresh or semi-rotten meat, for a day or two. Something worth celebrating, for the few souls who can afford such luxurious extravagances.
In the black water - The sun shining at midnight
The fruit shall come ripe - in the golden darkness
I'm losing my faith in you
You don't want it to be true
But there's nothing you can do
There's nothing you can do, yes, I've lost my faith in you
I'm waiting for your call and I'm ready to take your six six six in my heart
I'm longing for your touch and I welcome your sweet six six six in my heart
- Sweet 666
Ov Survey & Pregnancy
2 months ago
– Tue, Apr 26, 2022 at 02:09:32 AM
FIRST All surveys are on their way out and the answers are starting to pour in! If you can’t find the mail it should be titled “Response Needed — Get your reward for Astro Inferno”.
It can get stuck in trash cans and spam filters if you’ve got them since it could look like spam to the divine algorithms.
If you still have not got your survey by the end of this week, contact us and we’ll see if something is up.
Our brand new webpage is up! It is superheavy with art and we’re going to optimize it further to make load times better. If you’ve checked the old webpage and the kickstarter there is not much that is new for you, but we managed to squeeze in some little tidbits of brand new shiny stuff.
Oh and by the way it is not proofread yet so if you find any spelling mistakes we’re glad to be informed of them!
THIRD Something that won’t be explored thoroughly but still is a cool thing about the world of Astro Inferno is the offspring of Gods and Angels. Gods and Fallen angels have procreated for a long time, making half breeds of gods and true unlight and even genesis powers. The birth of these new entities, that can be half Golden Blooded and half True Unlight in the worst case, often takes mythical proportions. Being born out of someone's skull fully dressed for combat or opening someone's chest like saloon doors, stepping out into the world as a god of blood.
There will only be lore-driven and inspirational examples of these myths that can be created in the game and used in stories. An Undying character waking up from cryostasis, unknowingly impregnated by a Red God could be a cool start of a campaign.
Well, let’s leave the blood gods to their own business and look forward!
Free our minds - from the chains of our gods
The night is full of grace
The trees, they shine
King of the afterworld drives his chariots home
The breasts of mothers are overflowing
The night is full of grace
To the earth we return
- The Breasts of mothers
2 months ago
– Sun, Apr 24, 2022 at 06:32:19 PM
The Survey has started to be sent out to you and it will be done in chunks during the weekend. We’ll give you another commune when they are all sent out so you can check your spam filters and trash cans in case you have yet to receive it.
In the pledge manager you have a cart just like a web shop with what you have pledged in the Kickstarter and you can change your pledge or add add-ons if you please, this is not final and the pledge manager will stay open at least until July, (probably longer) before being locked.
In the survey we need to collect your card information again since we’re now in backerkit and the pledges were charged by Kickstarter. The information is needed even if you don’t add any add-ons, for shipment at a later date and nothing will be charged at this time.
Let’s talk a little lore.
Today we’re visiting DIS, the unholy city of Satan.
Locations can differ in size between a room and a desert. But some locations can be really large and Dis is one of these exceptions. Some say it spans 4 eternities across and some say it is eternally expanding, while some say it is shrinking. What is clear is that the events of the Damnation still linger within its walls. The skyline is dominated by Industrial palaces and Fortresses of torture and death, powered by the unholy forces from the rivers of the underworld that pass through the city.
Dis also houses the largest number of True Unlight and their kin in all of Fracture and to a small extent also some of the less scrupulous Ancients that call the city home. Since the Great Dark the access to fresh souls has diminished, making most servants and workers of Dis antiquated and decaying. New souls are therefore an always highly sought commodity, both for replacements as servants but also to feed the never-ending need of sacrificial fuel.
In Dis you can find some of the most mythical places of the Black Kingdom such as Avenue de Malizia - the road to lost Pandemonium, the highly overworked Ministry of Souls and the Black plaza where traitors of Satan are brought to be filled with mucus and bile from the ancient Cocatrice before hammered into the very stones of the square.
Progress is coming along fine. There has been a lot of administration this last month, but after this survey is sent out and we’ve sorted out all kinks and administrational bullshit, we’re heading directly into development full throttle again and maybe can share more of this fabulous, dark world we’re creating.
Hope you all get through this in one piece and - catch you on the black side!
Cast out of thy Elysium
With blood of Nazarene
I write the history of man
2000 years is nothing
though it has been enough
Come forth victorious
muting the foul angelic choirs!”
- Conquer All
2 months ago
– Sun, Apr 17, 2022 at 03:00:01 PM
The Survey has yet to be sent out to you. We’re waiting for a review process that may take a few days more, but we hope that it’ll be sent out in the coming week. We’ll share an update when it happens so you don’t miss it.
Getting the hype up.
We’d like to share some progress on the construction front also and today we’ve come to “Magic”.
Arcane users can manipulate the aether and the unlaw through psychic programming, a kind of “think hard enough and it happens” kind of thing or wish-magic. There are a total of seven schools and they manipulate reality in different ways.
Celestial rituals “Miracle workers”
These are short psalms and have great effect on the fate or events they affect. Their casting is almost silent and often poetic words read by the caster. Their effect is totally invisible and the target or bystanders never see that a ritual has been cast. But the time aspect is in control of mother time and could be next minute or next year.
Celestial fragments are hard to come by and can only be learned through artifacts, blessings or by reading old tomes. The Satanic Court are very eager to get their hands on Celestial mystics.
Aether rituals - Three schools (Salt, Sulfur and Mercury)
These manipulate the aether around the mystic and can affect anything from the physical to emotion or personality to events or fate of souls. But they are colorful, loud and very visible to all nearby and things affected by rituals shimmer with the aetherial shine. While casting the Mystic draws flaming sigils in the air in front of them making even what they are casting identifiable.
Abyssal Rituals- Two schools (Satanic and Death)
Satanic mystics use the power of the unlight to form their effects and these spells are dangerous and dark in both nature and effect. They are powerful and affect mostly the physical world with a focus on deforming and destroying. Effects of abyssal rituals are somewhat sentient, demonic and can turn and twist the mystics' intentions and some haunt the location where they are cast or the Mystic themself for hours or days after casted.
Death rituals are something completely else and we probably touch that subject further ahead.
Abyssal fragments are also hard to come by, as with celestial fragments. All mystics within the Satanic Church and Legion are Abyssal mystics.
Witchcraft is grotesque and messy magic, using the aether and unlight within all living things to affect reality and dreams. Witchcraft is a blend of Aether and Abyssal but tainted and more connected to nature. They are also the rituals closest related to matter and objects, and witches are often equally alchemists and are experts on programming objects with both aether and unlight.
Alchemy is used to merge items with power in different ways, creating magic grenades, magical sigils, runes or even golems.
We can go into one of the things an alchemist can create to give you a hint of what to expect from them. The Nexus is the same thing as a pre-cast ritual that can be contained in an object. There are different kinds but let's focus on the Nexus prime.
The Nexus Prime is an object loaded with one or more rituals at the same time. The Alchemist can spend many days or weeks preparing a Nexus prime, coding reality into gates, dimensions or the release of energy. The Nexus then, depending on how powerful it is, a catalyst is needed to activate the Nexus. The catalyst is often Life, Sanity or Darkness that anyone can offer (willingly or unwillingly) to the object activating it but it can also be things like events, emotions or locations. One of the most horrible Nexus Primes are the death-activated ones that the witches of Haxan are very fond of using. These gather the power of death around the prime and can contain so much power that even Gods and True Unlight fear these magical entities.
The sword upon the altar - the soul upon the sword Watch it writhe - watch it scream Every turn is like a dream
Five witches - Ritual of the linen cloth
"There used to be a graying tower alone on the sea. You became the light on the dark side of me. Love remained a drug that's the high and not the pill.
But did you know, That when it snows, My eyes become large and